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  1. #1 Gang Master Policy 
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    Join Date
    Jan 2018
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    Gang Master Policy

    Chapter 1: Official Organization Perks

    Policy 1.1: Official Gangs

    • Official Gangs are granted the following perks by SA:MP Ops to assist them in role-playing their theme:

    Policy 1.2: Forum Perks

    • Slot holder gets the Family Owner Award on the Forums
      (Note: must be slot holder for at least one month)
    • Gang Leaders get the Gang Leader Forum User Group
    • Gang Leaders are eligible for the Gang Leader of the Month Award
      (Note: this will be issued by the Director of Game Affairs after discussion with the Director of Gang Management)

    Policy 1.3: TeamSpeak 3 Perks

    • TeamSpeak Group Icon (TS3 Tag)
    • Gang Leaders get the Gang Leadership Server Group
    • 2x Sub-Channels under their Main Family Channel

    Policy 1.4: SA:MP Server Perks

    • [/f] OOC Chat and [/r] IC Chat
    • Five Lockers - locations selected by the Slot Holder
      (Note: lockers can only be placed inside of a groups locked (HQ) turf)
    • 8x Family Restricted Skins
      (Note: Skins must suit the group's theme and require approval from the Director of Gang Management)
    • 5x Standard Gang Vehicles - selected by the slot holder
      (Note: Cars must suit the group's theme and require approval from the Director of Gang Management. Additional gang vehicles can be purchased with in game cash, or by donating)
    • 1x DGA provided family Dynamic Door - removed when group is disbanded
    • Custom Interior Mapping - Can map up to 200 objects
      (Note: interior mapping will go into the DGA provided dynamic door)
    • Custom Exterior Mapping - up to 20 objects on a groups locked (HQ) turf
      (Note: mapping will be removed upon a groups disbandment)

    Chapter 2: Disbandment

    Policy 2.1: Official Gang Strike Limits
    • Gangs can accumulate a total of three (3) strikes before disbandment. ([3/3])

    Policy 2.2: Slot Holder Inactivity
    • Gangs who have a inactive slot holder (up to the discretion of DoGM+) may be forced to change their slot holder or be disbanded.

    Policy 2.3: Group Inactivity
    • Gangs who have shown several signs of inactivity after being spoken to by the Director of Gang Management will be liable for disbandment (or probation).

    Policy 2.4: Constant Misconduct
    • Gangs who have shown several attempts of misconduct and no signs of improvement may be disbanded.

    Chapter 3: Strike-able Offenses

    Policy 3.1: Gang Leader Clarification
    • In order to be classified as a gang leader, you must have leadership ingame (the ability to /invite, /uninvite, promote and demote members).

    Policy 3.2: Gang Leader Punishments
    • Gang leader is banned from the server (if gang leader is banned for a matter undergoing investigation then the strike will not be issued until the investigation is concluded).
      (Note: the ban reason must include things such as exploiting, exceeded 3 warnings, etc. Bans not relating to the server will not result in a strike).
    • Gang Leader is prisoned in-game by an administrator for a warnable offense (see Server Offenses for a list of warn-able offences).
      (Note: for exceptions see Policy 3.5)
    • Gang Leader is prisoned for violating any active SA:MP Operations Policy.

    Policy 3.3: Member Offenses
    • If three or more members of a gang break a server rule and/or SA:MP Operations Policy from one incident then their gang is liable to be striked.

    Policy 3.4: Mass Recruitment
    • Only five members are allowed to be invited per hour to a gang.

    Policy 3.5: Failure to use /repfam
    • If a gang has three members (in one or multiple situations) prisoned for failing to use /repfam while in a turf within a period of a month (30 days) they will recieve a strike.
      (Note: if a leader is prisoned for failing to use /repfam this will not result in a strike. It will however count towards the three members mentioned above).

    Chapter 4: Point Offenses

    Policy 4.1: Attending Point & Intention to Capture
    • Gang Members are not allowed to attend point without a high rank (ranks that can capture points / turfs). Gangs are also not allowed to attend point if they have no intentions to capture it. Normal server rules also apply at point. You are allowed to revenge kill and chicken run however.

    Policy 4.2: Multi-capping
    • Only gangs are allowed to attend point. Faction members and civilians under no circumstances are allowed to attend point. Gangs are not allowed to attempt and capture more than one point at a time. Even if one point has 1 minute left they have to wait for this to minute to conclude before they can attempt to capture the other active point.

    Policy 4.3: Double Capping
    • During an active point that a gang is currently capturing, they may not capture it again in the same timeframe.

    Policy 4.4: Lag Capping
    • Under no circumstances is a leader allowed to lag cap. If you feel as if you are lagging, you should not be attempting to capture the point. Any group found to be lag capping intentionally or not will be issued one strike.
      (Note: this includes capping while desynced)

    Policy 4.5: Use of items while capping
    • While attempting to capture a point (/capture), the capper may not heal (first aid, vests, meals) nor use any drugs that bypass damage (heroin's effects where you take less damage).
      (Note: capping with 150 Armor/HP is allowed).

    Policy 4.6: Capturing in a vehicle
    • Cappers may not attempt to capture a point while sitting inside a vehicle (weaponized vehicles are not allowed at point whatsoever).

    Policy 4.7: Temporary ranking/inviting
    • Ranking members up to be able to capture a point is forbidden, and any necessary rank ups must be done 24 hours prior to attending point. Inviting players before/during point is also forbidden.

    Policy 4.8: End of point
    • Upon the full capture of a point, gangs are required to stop shooting instantly and leave the point boundaries.

    Policy 4.9: Start of point
    • Point starts 15 minutes before the hour (xx:45) which allows the use of shooting within the point boundaries and the area is considered OOC. Shooting is not allowed before :45.

    Policy 4.10: Exploits
    • Exploiting the general script in order to help benefit a specific group. (Fireworks, plane bombing, car ramming the capper, CS/QS.). Whilst those listed in the previous sentence are not allowed, the use of Toys to protect the capper and vehicles to meatshield are allowed.

    Policy 4.11: Shooting outside of point
    • Shooting from outside the point and shooting towards the point is forbidden (sniping is the only exception). This means no shooting outside of point boundaries. If a player runs into point, and tries to run out of point boundaries - He is allowed to be chased and killed however.

    Policy 4.12: Claiming turfs over a point
    • Gangs are not allowed to claim any turf that is over an active point that is taking place (turfs that are ontop of active point boundaries).

    Policy 4.13: Other Point Offenses
    • Gangs are not permitted to use any animations during a active point.
    • All gangs are required to be in a family skin before/during point times.
    • Gangs are only permitted to have captured three points at any given time.

    Chapter 5: Turf Offenses

    Policy 5.1: Multi-Claiming
    • Gangs are only allowed to claim one turf at a time, this means that they have to finish claiming the current turf before they can start claiming another.

    Policy 5.2: Exploiting Turf Timer
    • Leaving the active part of the turf and hiding in a not visible part of the turf; making it impossible for another group to claim the turf within the capture timer.
      (Note: This includes claiming a turf whilst in an interior (strictly forbidden)).

    Policy 5.3: Temporary Ranking
    • Gangs should not promote members just to capture a turf. (Prior to capturing a turf you should have held a rank capable of capturing a turf for a minimum of 24 hours).

    Policy 5.4: Adjacent Turfs
    • Gangs shall only capture turfs that are adjacent from already captured (or locked gang HQ) turfs.
    • Exceptions to this rule include the following turfs:

      • Market Mall
      • Mullholland Bank
      • Los Santos VIP
      • All Saints Hospital
      • County General Hospital
      • Skate Park
      • Unity Station
      • Santa Maria Beach (PNS)
      • Ganton Gym

    • Gangs which have their locked turf located outside of Los Santos may cap a turf on the boundary of Los Santos.
    • Gangs are permitted own either or of the non-adjacent turfs and claim the adjacent turfs around it in order to expand around other parts of the map.
      (Note: You must own the non-adjacent turf listed above before claiming around it.)

    Policy 5.5: Unreachable Roofs
    • Any roofs that require an object or a vehicle to get too is not allowed.
      (Example: pushing a car against a building to jump up, mavericks, ladders, use of rooftop doors, etc).

    Policy 5.6: Vehicles In Turf
    • You may not actively be sitting in a vehicle or driving a vehicle while your gang is attending a turf war. This also applies to factions that are attending the turf.

    Policy 5.7: Using DDs & Other Interiors
    • Entering Dynamic Doors (Both Back Doors & Dynamic Doors with Interiors), Houses, Businesses and Garages is strictly forbidden.

    Policy 5.8: Claiming turfs over a point
    • Gangs are not allowed to claim any turf that is over an active point that is taking place (turfs that are on top of active point boundaries).

    Policy 5.9: Alt-Tabbing in Turf
    • While in turf, you are considered to be a active turf member even if you are tabbed out. Being tabbed in turf will result in a kick.

    Chapter 6: Gang Rivalries

    Policy 6.1: Group Rivals
    • A rivalry is a formalized in-game relationship between two gangs that allows for increased role play freedom at the discretion of this policy and the Director of Gang Management.

    Policy 6.2: Creation of a Rivalry
    • Should two gangs seek to become rivals, they must present evidence of proper in character interaction that qualifies them as rivals on each roleplay thread. A couple of screenshots will not be counted as an excuse to create rivalries. They must then fill out a gang leader request, including the roleplay from the roleplay thread and why they wish to be rivals. The request will then be reviewed by the DoGM+. Slot holders do not have a say as to if a rivalry is accepted or not.
      (Note: If two Slot Holders want to rival with roleplay reason, the DoGM can issue this)

    Policy 6.3: Rivalry Limitations
    • A gang may not form a rivalry with a faction under any circumstances. A gang may have a maximum of five (5) separate rivals at any one given time.

    Policy 6.4: Representing a Family
    • This policy's protections and privileges apply only when all involved parties are identified via the /repfam command unless otherwise specified by this policy.

    Policy 6.5: Killing on Sight
    • Groups who have an active rivalry may only shoot each other without roleplay on turfs each group own. This includes HQ turfs, non active turfs and active turf wars between each group
      (Example: If Ballas and Crips are rivaled, they may only KoS each other at a Ballas turf or a Crip turf or if the two are in a active turf war). Both parties also have to have /repfam in in order to KoS. The KoS rule applies anywhere else not listed, even if both parties have /repfam on.

    This policy is subject to change at any time by the Director of Gang Management.

    Credits: Melvin & Burton

    Last edited by Travis; 02-02-2018 at 10:40 PM.

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